Where to use this effect
Sci-fi detonations, stellar impacts and powerful energy hits.
Make the bright peak brief and let radial ejecta establish the scale. Inspect the later frames too; an attractive first flash alone is not a complete effect.
Shape the effect
Start with height 2.3 and spread 1.1. These control the web composition, not game collision or damage volumes.
- Check the silhouette from your gameplay camera before increasing particle detail.
- Tune Motion speed and Turbulence, then compare light and dark backgrounds with the Scene panel.
- Adjust Core and Edge, open the editor and save your own project. The library original stays unchanged.
Give this effect to an agent
The public URL describes this preset; it does not grant access to your projects. Create an Agent link in a saved project for collaboration. The agent can read the current schema, control ranges and revision-safe update instructions.
GET /api/v1/library/cosmic-impact
GET /api/v1/library/cosmic-impact/skill
POST /api/v1/projects
Content-Type: application/json
{"title":"Supernova","presetId":"cosmic-impact"}Sound and Unity transfer
Unity Art beta transfers the procedural layers through .vfxart: install importer 0.6.0, add the file to Assets and drag the effect into your scene. It contains mesh ParticleSystems, materials and a motion controller. Reference frames are tested in Unity 6.3 Built-in Gamma. Models, uploaded sprites, audio and other pipelines are not covered yet. The separate .vfxnative format handles native modules and a sprite.
You can import a WAV or prepare a sound layer using the editor's available tools. Automatic neural sound generation from this URL is not connected yet. Test triggers, damage logic, weapon attachment and audio timing in the target game.