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Browser particle editor · Early prototype

Game VFX guides

From your first particle settings to checking the result in Unity: examples, calculations and the current editor’s honest limits.

Try it in your browser No account. Local until you choose Save online.

Pick your effect

One editor, different starting points.

Choose a learning path

Start with transparent flipbooks if you need an image asset. Read Native versus Baked first if engine-side control matters. Diagnose model-import and transparency problems separately so particle settings do not hide the underlying issue.

Learn the export workflow

Practical guides, honest limits and testable examples.

Try it on your own effect

Keep the .2vfx source and evaluate the result inside your target Unity project.

Open the editor ↗